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For the spin-off series with a similar name, see Animation vs.

Animation VERSUS is an upcoming fighting game created by Alan Becker and DJ Welch, in collaboration with prominent Rivals of Aether modder Muno. It is currently projected to release in June 2028.

This game is a hybrid of classic and platform fighters, combining HP bars and enclosed stages with no bottomless pits with robust movement, simple controls, and the ability to knock opponents out of the blast lines. It features characters from the Animator vs. Animation franchise, including TSC Head Orange (The Second Coming), the Fighting StickFigures icon Fighting Stick Figures, Purple icon Purple, and more. It will also contain interactive online lobbies (with pets, hats, and customizable profiles and avatars), a roguelite mode (which supports co-op gameplay), and a story mode (containing animated cutscenes and an original storyline set in the AvA universe). More information will be published in the newsletter.

Gameplay

Animation VERSUS matches take place in enclosed areas with no bottomless pits and a variety of platform layouts, and uses a "best of five" format; whoever first wins three rounds—or "files," as the game calls them—wins the match. To win a file, players must KO their opponent by reducing their HP to 0. Alternatively, when a player's HP is low enough (approximately 1/3 of their maximum HP), they will enter a "Danger" state, where any attack that knocks them into the wall at a high enough velocity will result in a KO. When a KO is achieved by any means, the next file begins in another area of the stage, containing a new platform layout. This new area depends on the wall the opponent was knocked into, and is consistent for each area.

Characters automatically face each other during matches. Dashes can be done in multiple directions both on the ground and in the air, and each character also gets at least one midair jump (double jump). It is also possible to wall jump off of the walls of the area and to quick fall. Each of these techniques can be done once in the same airtime, and the momentum-based physics make it possible to make long jumps (dash before jumping) or to enter an aerial state close to the ground (air dash and jump around the same time).

Each character has 10 Normal Attacks and 10 Special Attacks, based on a combination of character positioning (aerial or grounded) and control stick direction (neutral attacks and up, down, forward, and back tilts). Normal Attacks can be comboed into each other, or canceled into Special Attacks. Special Attacks, alongside being used at base level, can be charged to deal more damage and/or cause additional effects (such as Yellow's pop-up projectile being delayed).

The logo.

The logo.

Blocking can be used to nullify the damage of all attacks either to the left or right of a character, depending on what direction it's angled. However, blocking cannot be used in the air or to defend against Overhead attacks, which attack the target from above. (Some Overhead attacks can be activated from the ground, including Orange's hammer attack.)

Alternatively, the Node Guard can block attacks from all directions, but doing so will crack one Node on the defender's Node Meter (typically split into 4 Nodes). The Node Guard can also be angled left, right, or Overhead to block attacks in that direction without damaging the Node Meter, but attacks from other directions will crack two Nodes instead of 1.

The Node Meter will automatically repair itself during battle, but fully breaking a player's Node Meter will Stun them, which prevents them from using Node Guards, dashes, and double jumps until the meter finishes repairing itself, and thus makes it easier to combo them.

Throws bypass blocking, and cracking a Node Meter this way will prematurely Stun the defender. However, it's impossible to combo from them under normal circumstances.

The Node Meter also functions the game's super meter, filled by attacking opponents (cracked Nodes effectively reduce the maximum amount of Nodes until repaired. One Node can be spent to perform special techniques:

Characters

The Kickstarter development build contains six characters. All of them currently lack some of their Special Attacks, though Orange has the most completed with Red as a second.

Image Character Biography
TSC Animation VERSUS Artwork Render TSC Head Orange (The All-Rounder) Orange has a little bit of everything - close-range martial arts, projectiles, traveling attacks, and giant weapons. It’s all thanks to his pencil tool, which he uses to draw various cartoon props to use in combat! He’s not just your standard all-rounder, though - his standout move is his projectile, which rotates between different objects every time you use it.

Good for those who like a bit of everything.

Yellow Animation VERSUS Artwork Renders Yellow icon Yellow (The Long-Range Coder) If you want long-ranged attacks, look no further than Yellow, the game’s premier zoner. Yellow is good enough at programming that his code affects the very computer world around him - with his trusty laptop, he can create projectiles, launch opponents, and even teleport himself! In return, Yellow is vulnerable up-close, and his combos aren’t as strong as some other characters - so matches with him have a very unique flavor.

Good for the people who enjoy spamming projectiles.

Blue Animation VERSUS Artwork Render Blue icon Blue (The Master of Surprise) A unique blend of zoner and combo character, Blue makes a point to be very elusive and sneaky. His long-range potion throws, clouds of mist he can hide behind, and portal teleport move will keep opponents guessing - all in service of a nasty up-close combo game with stylish, breakdance-inspired melee attacks.

Good for teleporting behind someone and comboing them to death.

Greeb Animation VERSUS Artwork Render Green icon Green (The Mid-Range Threat) Green brought a fishing rod to the meeting today, and darn it, he’s going to use it. An unconventional weapon? Sure - but in Green’s skilled hand, it’s a nasty mid-range threat. Not only does it allow Green to zip-line across the stage, but on his regular attacks, the hook acts as a tipper sweet-spot that pulls enemies in for a combo! He can even attack with a shockwave by playing a sick chord on an electric guitar.

Good for the ones who enjoy schmoovin'.

Red Animation VERSUS Artwork Render Red icon Red (The Up-Close and Personal Cheetah) The fastest character in the game and a close-range specialist, Red can cross distances in the blink of an eye and throw a punch even faster than that. When he arrives in your personal space, his suite of fighting-game-inspired, animal-spirit-empowered martial arts techniques will rock your world.

Good for those who just wanna punch someone.

Purple Animation VERSUS Artwork Render Purple icon Purple (The Flyer and Soarer) Purple uses his signature wings to fly around the battlefield in ways no other character can. With an extra midair jump and a long-range glide, Purple’s air movement is expressive and incredibly versatile. Don’t worry, though - he’s happy to bring you up there by combo-ing you higher and higher with his excellent air attacks, or surprise you with a quick teleport back to the ground.

Good for mid-air attacks and ground pounds.

King Orange Animation VERSUS Artwork Render King Orange icon King Orange

(The Heavyweight)

  • The main villain of AVM Season 3!
  • First Appearance: Parkour - Animation vs. Minecraft Shorts 22
  • Wields a mighty staff with a gold block inside (no, not a Minecraft gold block)
  • An intimidating heavyweight with ranged options
  • Will have more HP
  • Hard hitting but slow
The Chosen One Animation VERSUS Artwork Render TCO Head AVA8 The Chosen One

(The Glass Cannon)


The Chosen One is a fast, powerful character with decent ranged options.

His weakness are less HP and having 1 less node meter (3 instead of 4) in exchange for more damage.

  • One of Alan's most iconic characters!
  • First Appearance: Animator vs. Animation 2 (2007)
  • Has an arsenal of deadly powers including fire flight and laser vision
TDL ingame TDL Head AVA8 The Dark Lord

(The Swordfighter)

The Dark Lord is a menacing powerhouse with ranged options.

Like The Chosen One, he has low HP and worse Node meter (3 instead of 4). His air dash is unique, it causes him to slowly float down to the ground afterward.

  • A fan-favorite antagonist
  • First Appearance: Animator vs. Animation 3 (2011)
  • Equipped with dark energy, vira-blades, and more
Victim Animation VERSUS Artwork Render Victim Icon victim

(The Strategist)

  • The FIRST character in AVA!
  • First Appearance: Animator vs. Animation 1 (2006)
  • Based on their appearance in AVA Season 3 (ongoing)
  • A methodical fighter with some big surprises up their sleeve...
Node Pixel Recreation "Node Head Node"

(true name undisclosed)

  • A game-original character! (design not finalized)
  • The main antagonist for the Animation VERSUS Story Mode
  • Entangled with a node network
  • More details on this ominous being will be revealed later...
Conductor HQ recreation "Conductor Head Conductor"

(true name undisclosed)

  • A game-original character! (design not finalized)
  • A side character who may help the sticks in their adventure
  • Carries a satchel of tools
  • More details on this peculiar pink conductor will be revealed later...

Stages

Stages in Animation VERSUS consist of four distinct areas, each with their own platforms and features. When a file is ended, the next file begins in a different area.

As of the Kickstarter development build, ALANSPC appears to be fully complete, while Lake and City currently contain two areas with no features.

Staff

DJ: Executive Producer, Creative Director

DJ Welch is Alan’s longtime creative partner, close friend, and co-host of the YouTube channel Animators VS Games. His multiple-industry entertainment career spans gaming, animation, and tech, with positions at companies like Lucasfilm, Instagram, and Cartoon Network. On the Animation VERSUS team, he uses this experience to keep the team on a straight course and lead much of the creative and business work behind-the-scenes.

Muno: Lead Developer, Game Design Lead, Art Director

Muno is a game developer best known for making mods for the fighting game Rivals of Aether - one of which inspired the creation of Animation VERSUS. Near the start of the game’s development, he was the only developer working on the project, contributing both code and animation as well as creating the gameplay design. As the team has expanded to include dedicated artists, he continues to lead the engineering and design / vision of the project - the game truly is his brainchild at the end of the day.

Bar: Animator, Production Artist

Bar is another well-known Rivals of Aether modder with several impressive projects under his belt. On the Animation VERSUS team, he currently handles all of the animation work - character animation, particle effects, and even the pixel art intro sequence for our Kickstarter trailer!

Egor: Sound Designer

Egor is a sound designer from the Animator vs. Animation production team, with a knack for punchy, impactful combat sounds. He’s created all of the sound effects so far for Animation VERSUS, giving each character a distinct feel and sense of life.

Fabi: Environment Artist

Fabi is a pixel environment artist with amazing talent at creating vibrant, detailed backgrounds. Their work on Animation VERSUS (and in their art portfolio) speaks for itself!

Skim: Trailer Director, Writer, Creative Consultant

Skim is a writer and editor on Alan’s video team, and is responsible for the scripting, editing, and overall direction of our trailers for Animation VERSUS. He knows better than anyone how to make a video punchy, exciting, and accurate to the web series.

Charlie: Producer, Game Designer

Charlie is an AWESOME producer on the Animators VS Games channel, and has helped us craft and share Animation VERSUS in a way that feels right at home for fans. He's also helped us develop some of the best ideas for our gameplay.

Anya: Kickstarter Marketing Director

Anya is the former Director of Games at Kickstarter, and she’s been an invaluable asset to the Animation VERSUS team in creating this crowdfunding campaign. Without her know-how, this project wouldn’t be able to go nearly as far as it has.

Trivia

Gallery

Concept Art
Teasers
Artworks
Character Sprites
Stages

External Link(s)

References